U.S. Supreme Court to hear Apple App Store antitrust dispute
178 points by danbtl 6 years ago | 255 comments- lbacaj 6 years agoUnfortunately for Apple, I do think the App Store being an exclusive and default way to purchase and load apps on iOS is in fact causing prices of Apps, in many cases, to be higher than they should be.
The perfect example of this is the subscription services, right now you can get a cheaper subscription to a service such as Spotify if you buy it off the App Store. That is a prime example of how much the 30% payment to Apple is hurting developers and ultimately consumers... Apple is so upset about this they won’t let developers like Spotify link to buying the subscription on their own website anywhere on the app that is sold through their App Store, if that’s not Monopoly abuse I don’t know what is.
As much as I love Apples products I do feel that they have gotten away with a lot here, especially since there is zero other ways to load apps into iOS devices, in the very least consumers are paying 30% more for apps if there was a competing App Store on iOS that charged less to load apps.
Edit: whether the Supreme Court will see it this way or not is a whole other issue.
- ihuman 6 years agoHow long have you been using the iOS app store for? IMO App prices now are lower than they were when the app store first opened in iPhoneOS 2, and way lower than they were before the iPhone. I remember simple games for Palm OS costing at about $20 [0] . Nowadays that game would either be <=$5, or free to play.
[0] https://web.archive.org/web/20040418012411/http://astraware....
- AnthonyMouse 6 years ago> IMO App prices now are lower than they were when the app store first opened in iPhoneOS 2
This provides no basis for comparison because the App Store has been the only way to install apps on iOS that whole time, so that changing can't have been the difference.
Moreover, the market they're monopolizing isn't the market for apps, it's the market for app distribution. So the relevant price isn't the price of apps, it's Apple's 30%. Which is obviously higher than in markets where there isn't a single-party distribution monopoly, e.g. payment processing is typically ~3%, various packaging systems like apt are free (or user can download binary from website as on Windows), and the binary hosting cost per user is negligible.
There is also a tying argument. App Store ties payment processing, distribution and curation together when the buyer might want different providers for each.
- RKearney 6 years ago> This provides no basis for comparison because the App Store has been the only way to install apps on iOS
This has never been the case. You’ve always been able to side load apps that are either signed by an Enterprise code signing cert (used to be $300/yr), or your own developer code signing certificate ($99/yr). The former allowed for redistribution outside of the App Store.
- RKearney 6 years ago
- myhf 6 years agoPrice of "Angry Birds" in 2009: $0.99 one-time
Price of the same "Angry Birds" in 2018: $0 to install, $1.99 per 80 gems, no way to disable in-app ads or purchases.
Free-to-play is an increase in price.
- GordonS 6 years agoI really despise the move from transparent, one-time pricing, to opaque IAP.
- prewett 6 years agoEven if it is an increase in price (debatable), that doesn't mean that Apple's distribution monopoly is responsible. I expect that prices on Android have done the same thing, and Google doesn't even monopolize the distribution there.
- GordonS 6 years ago
- lbacaj 6 years agoI have had an iPhone since the first one and access to the App Store since they introduced it in the 3G.
I completely agree that prices on Apps have come down but that is just what happens when a new market is created. Supply and demand has to set in. Developers are guessing what people will pay at first and if they find they can sell millions more if they just drop the price to 99c then they might just do that. In my opinion the Apple App Store has had very little to do with those prices coming down.
While I do admit the App Store was incredibly innovative and has ushered in an era of new ways for developers to create/distribute/monetize this stuff it is hard to deny that if there was any competing way to load Apps that the 30% fee Apple collects would stand... not to mention the many practices that developers (and consumers) disagree with that Apple regularly does such banning apps that may compete with their products or somehow upset them.
Edit: I don’t want to come off as overly negative here, I love Apple and their products. I am simply arguing that a little competition here would do consumers good.
- sbuk 6 years agoHow would it do consumers good?
- sbuk 6 years ago
- AnthonyMouse 6 years ago
- threeseed 6 years agoApple provides a service for that 30% though. They handle the payment processing, they build, moderate and curate the App Store apps and they provide a lucrative channel to market for app developers. So allowing Spotify et al to get all the benefits of the channel without paying for it is actually unfair to Apple.
- samat 6 years agoThis argument will easily hold if there were any way to have a competing store on iOS devices. Apple banning any competition in that field makes ‘buy they provide value for the money’ look like forcing consumers hand.
Not sure if I want to have a second AppStore (APNS, etc, etc.)
- threeseed 6 years agoNo. The argument holds irrespective of whether there is 1 store or a million stores.
Spotify wants to use Apple's distribution channel without paying for it.
That's unfair and doesn't reflect what happens in the real world. If I sell my software through a retail store they still take a cut.
- threeseed 6 years ago
- nothrabannosir 6 years ago> Apple provides a service for that 30% though.
Money is universally reviled, and rightfully so: it is a dark, vile, evil thing. It brings out the very worst in the very best of us. It brings entire countries to their knees. Money corrupts. Money is awful.
But there is one thing that money does better than anything else, bar nothing. No contest. No competitor on the horizon. Many have tried, all have failed. Money quanitifies value.
It is not up to you to defend how much money Apple should get. It is not up to us to contradict it. It is up to the market. This is the one and only thing it does well, so let's at least give it that.
Because allowing Apple to get all the benefits of determining the value of their app store, without letting the market give it a go, is actually unfair to Money.
- hamandcheese 6 years ago> Money quantifies value
Money quantifies value... in our money based economy. Which is basically a tautology. Money in many cases fails to quantify utility and the same quantity of money has wildly varying utility from market to market.
- gobengo 6 years ago> It is up to the market.
Insofar as Apple is a US Company, the US Government also gets a say.
Profit is a privilege. The US has a mixed economy, not a 'free market'.
- hamandcheese 6 years ago
- lighthazard 6 years agoThis was true a few years ago but in 2018, it's not a curated place to get software. It's the only marketplace to get software for your device. 30% is disproportionate to what's being offered today.
- ken 6 years ago- Payment processing, yes (though no other payment processor charges anywhere near 30% -- Stripe is 2.9%, I think?).
- Build, not exactly -- only in the sense that they can handle minor upgrades via bitcode for new ARM variants, if you choose to enable that.
- Moderate/curate, sure.
- Provide a lucrative channel? Yes, but only because they've made it the only channel by fiat.
I'm not sure I see 30% worth of mandatory value here. Is Apple's moderation so good it's worth 27% the cost of my app? Do developers think they're paying for bitcode upgrades, and do they think that justifies the fee? Recompiling for new minor architectures isn't difficult.
For that matter, is there more value provided in moderation for a more expensive app? If they approve my app at $5, and then I up the price to $25, did their moderation process retroactively become more valuable to anyone?
- sbuk 6 years agoStorage/hosting, support and distribution (bandwidth) are missing frim the list. Arguably, it may not cover 30%, but it does provide for more than 2.9%
- ksec 6 years agoApple do offer iTunes Credit and often does discount of up to 15% from Retailers. ( I am betting those iTunes Credit are wholesale at anywhere between 13% to 10% discount, and Retailers takes in ~10 - 8% after deducting processing fees )
Still, not many buy iTunes Credit. Most just use Credit Card direct from Apple Pay. But even if we have included all these, the 30% is still excessive.
The problem Apple is having is similar to their phone, it is not about the price tag or the 30% charges, it is people paying for it fail to see or justify its value. Apple will need to offer more "values". From Developers to its Users.
- sbuk 6 years ago
- darpa_escapee 6 years agoIf Apple's involvement is worth a 30% cut, surely they can compete in the free market with other App stores and distribution methods.
- zuminator 6 years agoSo if Ann's a developer and doesn't want their payment processing, and Bruce is a consumer and doesn't want their curation, then the buyer and seller should be able to dispense with the surcharge if they dispense with the "service." But they can't (without jumping through hoops.) And what's more, if Trusty App Corp. were to come along and set up a 20% cut Trusty App store that could be conveniently installed via an exploit, they would be undoubtedly sued for IP violations, due to the state protecting Apple's exclusive right to Apple IP. This is pure rent-seeking on the part of Apple, and ultimately antitrust laws exist to discourage rent-seeking even more than discouraging monopolies per se.
- dd36 6 years agoSo charge the developers for that underwriting service.
- samat 6 years ago
- Tsubasachan 6 years agoDevelopers love Apple because there is no piracy or competition from F-droid. Also the Apple clientele are proven to be bigger spenders.
I love the Android community because they come up with cool things like DNS66 or YouTube Vanced. Ad blocking on iOS is halfhearted.
All that said Apple can do what they want consumers have a choice: buy an Android phone.
- GordonS 6 years agoIs piracy really an issue on Android? I've never pirated an Android app in the 10 years or so I've been using Android, and I don't know anyone who was.
Would love to see some unbiased numbers on this.
- Tsubasachan 6 years agoWell providing numbers for something that is illegal and happens on shady websites is difficult, just as nobody can tell you exactly how much cocaine enters the port of Rotterdam each year. But I found this to be an interesting read.
https://www.xda-developers.com/piracy-testimonies-causes-and...
- screye 6 years agoI think part of the problem is that whales use Apple.
Despite having 80+% of the market mobile market share, most of these customers are low spending people looking for vfm phones and good enough free apps. Apple is the one that captures the top 5% of customers who spend on subscription services and expensive apps.
This gives the false appearance of Android being piracy heaven. Because, why else would a 4 times bigger consumer base generate a smaller revenue.
- Tsubasachan 6 years ago
- GordonS 6 years ago
- delinka 6 years ago"...an exclusive and default way to purchase and load apps on iOS"
If the court allows the definition of 'trust' to include "a company gatekeeping developer access to their own operating system" when that operating system represents a much smaller share of the market than the next biggest competitor.
- vatueil 6 years agoIt's true that iOS has a smaller share of the market globally, including many parts of Europe, but this overshadows the fact that iOS is almost on par with Android in the United States (44.3% to Android's 54.5% as of May 2018), probably higher among affluent users, and the leading mobile operating system in other countries such as Britain: https://www.statista.com/statistics/266572/market-share-held...
I feel this is often overlooked in discussions where users from certain areas where iOS is less prevalent don't understand the perspective of users from other regions where iOS is more popular.
- GeekyBear 6 years agoDidn't we already go through this in the courts when game consoles like Nintendo, XBox, and PlayStation put the same restrictions on game developers?
- MBCook 6 years agoBack in the NES era with licensing restrictions, yes. I believe it was Tengen vs Nintendo? Also Atari vs Activision?
But the Switch, PS4, and XBox One ALL have closed app stores exactly the way Apple does.
If Apple loses a lot of people will have to find a new business model.
- delinka 6 years agoHonestly I don’t recall. Do you have any links I could read?
- MBCook 6 years ago
- AnthonyMouse 6 years ago> If the court allows the definition of 'trust' to include "a company gatekeeping developer access to their own operating system" when that operating system represents a much smaller share of the market than the next biggest competitor.
You're talking about two different markets, the devices themselves and the app distribution.
Suppose there are many truck manufacturers and none has majority share, but only one makes diesel trucks. Then that company gets into the market for diesel fuel and makes it so that customers can't use any other provider's fuel in their trucks. They've just leveraged their diesel truck monopoly into a diesel fuel monopoly.
Your argument is that they don't have a truck monopoly, because other people make lots of gasoline powered trucks and electric trucks etc., and truck buyers could reasonably choose them instead. Many of them do. But those aren't relevant when we're talking about the market for diesel fuel. You can't use gasoline in a diesel truck. You can't use an Android app on iOS or install iOS apps on an iPhone with Google Play.
- vatueil 6 years ago
- nickm12 6 years agoSetting aside the question of the impact of prices completely, the fact that Apple controls the sites that apps can link to should be abhorrent to anyone. At one point, they even tried to control what programming languages were used to write apps for iOS.
- syntheticcdo 6 years agoYour Spotify example is a good argument FOR Apple's model. In that case, consumers have a choice to either a) purchase a Spotify subscription via the web app, or b) purchase the subscription in app -- at a higher cost.
Some consumers still choose to purchase in app- for a variety of reasons: ease of use, speed, accessibility, streamlined with the rest of their Apple purchases, who knows. People choosing to overpay for Spotify shows the Apple ecosystem and model provides value to at least some consumers. Whether it is worth 30% is a different question.
- shaggerty 6 years agoHow is it a problem for consumers if you can get a cheaper subscription to Spotify by buying it off the App Store?
- kodablah 6 years agoI think it's "off" meaning "outside of". It's a problem for consumers when confusing marketplace rules coupled with single-company-enforced limited options unnecessarily cost them more. That said, not sure I would want it illegal.
- kodablah 6 years ago
- sunflowerfly 6 years agoApple does not hold a monopoly, Android is the dominate platform. To use antitrust law you must first prove a monopoly exists, then prove the monopoly is being used in anti-competitive ways.
- jm20 6 years agoThis is really only an issue with low-margin licensing subscriptions like Spotify and Netflix, where they would lose money on every purchase if 30% of their margins went to Apple. While I definitely think there are some problems with the App Store, the fact is that it is so easy and streamlined for people buying apps that it’s worth the 30% for the vast majority of developers.
- AnthonyMouse 6 years ago> While I definitely think there are some problems with the App Store, the fact is that it is so easy and streamlined for people buying apps that it’s worth the 30% for the vast majority of developers.
If people would still choose it even if there were competitors, then why is competition prohibited?
The answer is that the App Store would still exist, but might have to charge less or lose business to lower cost competitors. So you would get everything you want and with lower costs.
- dwaite 6 years agoThe security model is based on an entitlement system. Which other stores are trustworthy enough to be allowed to issue entitlements?
If the idea would be that an arbitrary other store can publish apps with limited entitlements, doesn't that just shift the "abuse" argument around?
If the idea is that users would be able to vet which apps or app stores should get entitlements... well, we've seen how well that works on Android.
- dwaite 6 years ago
- ksec 6 years agoI have to disagree where 30% is a low margin. This is different to real estate where there are actually foot traffic in front of your store. The App Store is more like a nation charging 30% tax regardless where you live, and that is on Revenue not Profits.
- AnthonyMouse 6 years ago
- ihuman 6 years ago
- chipotle_coyote 6 years agoFolks here on HN are (understandably) leaping on the notion that this will force Apple to allow other app stores, or sideloading, or something else that keeps the App Store from being the exclusive distributor of iOS apps. But, a few notes that are important to keep in mind:
(1) Apple is the petitioner here. They're the ones asking the Supreme Court to make a ruling, specifically on whether the complainant has the legal standing to bring this case at all.
(2) If Apple loses at the Supreme Court, this just gets sent back to a lower court. It's not going to force Apple to do anything at this point.
(3) Most importantly, there's no guarantee that if Apple does ultimately lose that the remedy will be opening the iOS ecosystem up to other app stores.
The complaint in Apple v. Pepper is literally that Apple's lock on app distribution drives up app prices. If app prices are not being driven up by that lock, the argument has a very good chance of falling apart.
This is not a case about what restrictions Apple puts on the app store , about software or device freedom, and it's not even a case about whether Apple's mandatory 30% cut is "fairly priced" by whatever definition of fair you care to use -- the case as filed literally hinges on the claim that iOS app prices are artificially inflated by that cut. And I think that in a world where people have been trained to think that $4.99 is a crazy high expensive price for software, that could be a real tough case to prove.
- jsjohnst 6 years agoThis isn’t an Apples to Apples comparison (no pun intended), but all the folks who think 30% is high, I question if they’ve ever sold physical goods via a store/marketplace.
Say I want to sell my sprocket I designed, built, packaged, and marketed 100% on my own on Amazon. Anybody want to guess how much Amazon takes? I’ll give you a hint, many companies selling on Amazon would kill for 30%.
Think it’s better in brick and mortar land? Try again! Say you go buy a new TV from a major electronics store like Best Buy. Their effective margins are usually 50% or more. It gets even worse in other categories. Take shoes for example, in some cases 80% of the purchase price goes to the middleman.
Let’s also not forget that getting into the App Store, while us developers (myself included) whine about it like it’s the worst abuse, is far far easier than retailers like Amazon, Walmart, etc. Of course staying in the store is important too, talk to any businesses who were pulled due to low sales volume for their not even niche product. When has Apple really done that?
In conclusion, do I think what Apple is doing is fair, maybe, maybe not. I do however wish everyone would get out of their bubble though and realize as much as we like to complain, it’s really been a disruption to what was the status quo before.
- rasteau 6 years agoWhat you describe could also be used to argue that prices are higher than they would be in a competitive market, i.e., that for the 30% ratio it's not that the numerator is too small, but that the denominator is too large.
- cm2187 6 years agoWhen is the last time you bought a software in a brick and mortar store? Every software is now downloadable, including video games. There are no cost other than hosting.
I don't think the "it could have been distributed at much greater cost with a horse carriage a century ago" argument is very compelling.
- jasode 6 years ago>There are no cost other than hosting.
If one is trying to sell non-free software, it requires a payment processor like PayPal, Stripe, DigitalRiver, or paying a bank a monthly maintenance fee for a full-blown merchant account to accept credit-cards. A cursory google of Steam says they charge 5% fees for video games. They all have fees based on a percentage of the sales price. Even something outside of traditional payments infrastructure such as Bitcoin has fees.
If the cost is truly $0 like a sibling comment mentioned, how are people selling software for money without paying any fees to any intermediaries?
- jsjohnst 6 years agoWhen was the last time I bought software in a brick and mortar store? It's been so long I can't remember. I have bought software on Amazon in the past year though.
That still doesn't negate my point though, Gamestop shelves are covered in video games, electronic stores sell software of all types. Do you legitimately think they would be on the shelves if they didn't sell? My root point was to step outside of your bubble and understand that many folks have different experiences than you. In those less optimal environments for selling software, the markups for the store are far greater than the 30%. Do I think the 30% is warranted? I don't have the financial figures to say one way or another (and neither do you), but the fact many think 30% is exorbitant and it should be 3-8% is a bit absurd and really isn't reflective of reality for the costs involved.
- chipotle_coyote 6 years agoI think it's worth asking whether Apple's 30% cut is too high, and worth asking whether they would still be able to have that cut if there were official ways to load commercial apps onto iOS devices other than the App Store. (By "commercial" I'm explicitly excluding enterprise software and TestFlight.) But I don't think it's the question that's going to be answered by this court case, whether or not that was the original intent of the plaintiffs.
- jasode 6 years ago
- Jyaif 6 years agoLike you said, your comparison is worthless. A better comparison is the web, where the fee is 0%.
- jsjohnst 6 years agoGuess I should’ve expected such a quality response to my factual and detailed comment. But I’ll bite.
0% you say? What about the overhead of hosting the site? The cost to develop it? Drive traffic to it? Credit card processing fees? Managing fraud on payments? Etc etc.
There’s no such thing as a free lunch. If you prefer one avenue’s cost basis over another’s, feel free to use it. But don’t make bogus claims to justify your choice.
- jsjohnst 6 years ago
- rasteau 6 years ago
- auslander 6 years ago> Folks here on HN are (understandably) leaping on the notion that this will force Apple to allow other app stores
I'm leaning in quite opposite way. Apple enforces security and privacy policies of its store apps, which is main reason why it is much safer to use than Android.
As for app prices, Apple Store is an open competitive market, no apps are restricted to compete. I see the point being moot. Adtech industry would love to see Apple lose though, don't let them.
- auslander 6 years agoApple cut the oxygen to Adtech business models.
iOS Apps have no way to identify user's devices, apps can only store two bits of info locally, DeviceCheck. Location while using the app option, hello Android? :)
Safari's ITP 2.0 clears tracking cookies in a way, that no tracking is longer possible. Adtech not happy.
- Tsubasachan 6 years agoAnd yet Apple restricts ad blockers... Same as Google.
- Tsubasachan 6 years ago
- daveFNbuck 6 years ago> no apps are restricted to compete
Apps are restricted from competing on price. I can't release a 79 cent app to compete with a similar 99 cent app.
- jsjohnst 6 years agoAt some point the race to the bottom is a losing battle where no one wins. Apple decided to put that bottom point at 99 cents.
- auslander 6 years agoFree apps are most likely to sell your data. Don't be a product, or if its your app, charge decent price and don't sell user's data :)
- jsjohnst 6 years ago
- auslander 6 years ago
- ender89 6 years agoThe difference here is that the 30% cut is on everything digital sold through apple's payment system - including in app purchases. Amazon has removed in-app purchases from it's kindle and comixology apps because they'd owe a 30% cut to apple. Make whatever justifications for the app store purchases you want, it's the digital content from other stores (video, music, books, etc) that will bring about the anti-trust issues. Add to that the fact that apple is the only one restricting users to their app marketplace and you have the recipe for an antitrust lawsuit. Microsoft got hit with antitrust because they included internet explorer by default, how apple has only allowed one source for applications for ten years and never been challenged on it I will never know.
- jsjohnst 6 years ago
- cabaalis 6 years ago> Developers “cannot risk the possibility of Apple removing them from the App Store if they bring suit,” the American Antitrust Institute advocacy group said in a brief.
To my untrained IANAL eyes, this seems to be the meat of the argument. Apple is trying to say they are just an agent facilitating a sale, all the while jingling the kingdom keys in their back pocket by controlling who gets to sell.
They are seeking to chill consumers and developers alike.
- rkagerer 6 years ago"Apple said it is acting only as the agent for app developers who sell the apps to consumers through the App Store."
Sure, an agent who just so happens to control the platform, the API's and building blocks, all the rules, the horizontal, the vertical, and unilaterally decides which apps are allowed to exist. But, "we're just an agent".
I'm not familiar enough with the case to form an opinion on the whole thing, but I do hope the court sees through that particular sham of an argument.
- rickycook 6 years agoi wouldn’t pin that all on anti competitive behaviour though... the end to end control of the platform is kind of Apples MO, and is a fairly distinguishing feature between the Android ecosystem and the Apple ecosystem. it’d be nice to have another distribution option, but not at the expense of a simple UX, security, or any other very valid reason to only allow a tightly controlled experience
- lwansbrough 6 years agoOh okay, so as long as it's their MO to have a monopoly then it's fine. I'm sure plenty of iPhone users, for example, would like to have a PornHub app on their iPhone, but that's currently impossible because of Apple's guidelines. You could build a very high quality app and be denied for a reason strictly outside of the "UX, security 'or any other very valid reason'" that Apple arbitrarily decides.
- lwansbrough 6 years ago
- rickycook 6 years ago
- ethbro 6 years ago(Not a lawyer, so no idea if this is still controlling case law)
The full reasoning chain seems to be that Hanover Shoe v United Shoe Machinery Corp (1968), in which the issue was USMC's leasing but refusal to sell machinery on which they had a monopoly, decided that being able to "pass along costs" was not a valid defense by a monopoly when sued by its direct customers.
Consequently, in Illinois Brick v Illinois (1977) the court decided that if a monopoly cannot use "they can pass along costs" as a defense from damages, then it follows that indirect purchasers (ie customers of customers) cannot use same offensively to sue a monopoly.
The intent is to prevent the complexity of calculating damages-once-removed, and putting the onus on the (simpler) damage calculation between direct monopoly and immediate customer.
If the Court upholds the prior decision, the plaintiffs will be denied standing. In that case, the appropriate legal challenge would either be an app seller suing Apple, or a customer suing an app seller (who could likely sue Apple in response).
If this is still case law, the only way I see this going another way is if the Court sees Apple's flat-30% as fundamentally different (and simpler) than the previously considered costs.
[1] Hanover Shoe, Inc. v. United Shoe Machinery Corp., 392 U.S. 481 (1968) https://supreme.justia.com/cases/federal/us/392/481/
[2] Illinois Brick Co. v. Illinois, 431 U.S. 720 (1977) https://supreme.justia.com/cases/federal/us/431/720/
- rickycook 6 years agothe important part against that line of reasoning though is at the very bottom of the article:
“The San Francisco-based 9th U.S. Circuit Court of Appeals last year revived the lawsuit, deciding that Apple was a distributor that sold iPhone apps directly to consumers.”
if they decide that apple sells apps directly (after all, you go through apples distribution, payment, and “editorial” channels and have only a tenuous link to the developer i question) rather than the developers selling apps, then that could be an issue for them
- caf 6 years agoRight, this is distinct from the shoe case because here Apple has a direct relationship with the customer in a way that USMC didn't with the purchasers of shoes.
- caf 6 years ago
- rickycook 6 years ago
- mitchty 6 years agoI think this is their argument ultimately:
Apple has seized upon a 1977 Supreme Court ruling that limited damages for anti-competitive conduct to those directly overcharged instead of indirect victims who paid an overcharge passed on by others. Part of the concern, the court said in that case, was to free judges from having to make complex calculations of damages.
I'm no lawyer either but that seems to generally be true of this case in that users shouldn't be the ones bringing cases but developers could by my read. But whatever we'll see what the court decides.
- rickycook 6 years agomentioned and expanded on in a parent comment, but the important part of the article related to that is right at the bottom:
“The San Francisco-based 9th U.S. Circuit Court of Appeals last year revived the lawsuit, deciding that Apple was a distributor that sold iPhone apps directly to consumers.”
the question is whether apple sells the apps, or the developer sells the apps.
- mitchty 6 years agoRight but that seems to be the ultimate thing at question here not? Whether the ninth circuit's decision is correct.
I'll have to wait for this week in law to cover the case from a legal perspective, they're lawyers so they tend to have a more lawyery view of things and bring on experts in the field. There tends to be more nuance than most engineers tend to bring in "apple charging 30% is immoral" arguments.
- mitchty 6 years ago
- rickycook 6 years ago
- rkagerer 6 years ago
- kitsunesoba 6 years agoPerhaps it’s an unpopular opinion, but I’m hopeful that this doesn’t go anywhere for the simple fact that I don’t want to have to keep 5 different app stores installed to have access to everything. It would be cool to have an iOS equivalent of F-Droid, but I’d rather that not come at the cost of scattering commercial iOS apps across stores.
I’m not keen on the idea of non-WebKit web engines on iOS either because it will inevitably enable a huge contingent of lazy web developers to just display a “screw you and your device’s battery, go download Chrome” message rather than bother with crafting their sites and web apps in a web engine agnostic way. It’ll be just like when IE was the dominant browser, except this time around the dominant engine is favored by web devs and will continue to be thanks to Google’s web-centrism.
- vedantroy 6 years agoI think its good to force Apple to allow non-WebKit web engines on iOS. Right now Apple can forcefully cripple technologies like progressive web apps by not supporting the latest web technologies. This allows Apple to force companies to develop native applications.
Similarly, Apple has been slacking off on improving Webkit and making it as good as V8. By getting rid of Apple's monopoly on web engines, developers will be able to push websites to new levels that are currently hard to attain.
- throwaway34241 6 years agoAs long as Safari remains the default or very popular, sites will probably have to support it anyway regardless of if other browser engines are available.
There's also some conflict of interest if say Chrome were to come to be the dominant browser on iOS since they also control Android. Would battery life, performance etc be prioritized as highly on iOS as their own platform?
I think it would be nice to be able to load apps from outside the app store especially on devices like the iPad Pro, but I think that's a separate issue from web standards. I think the only practical way to advance web standards is for the major browser vendors to agree and implement them, even if that sometimes takes a while.
- 43920 6 years ago> As long as Safari remains the default or very popular, sites will probably have to support it anyway regardless of if other browser engines are available.
But if another engine supports additional features that Safari doesn't, you could still offer those features to users of other browsers, i.e. you could do something like "install Chrome/Firefox to use our PWA".
> Would battery life, performance etc be prioritized as highly on iOS as their own platform?
Maybe not, but in that case people could switch back to Safari or another competitor like Firefox.
- 43920 6 years ago
- ash_gti 6 years agoWebKit does support service workers now and they're working on support for Web App Manifests. Some web apps, like Kindle Web Reader work fine in offline mode on my iPhone, granted that site is using the older (deprecated) App Cache manifest.
- koolba 6 years agoI’d be more than happy for a WebKit browser with a fully customizable noscript and cookie policy.
- throwaway34241 6 years ago
- infinity0 6 years ago> I don’t want to have to keep 5 different app stores installed to have access to everything.
The nice thing about F-Droid is that the repository format is open. So you only need one "app-store" app installed (F-Droid), then add multiple app sources that are each controlled by some app curator. For example, the "F-Droid repo", the "Guardian Project repo", the "copperhead OS repo", the "micro G repo", etc etc. This allows for a unified user experience without centralising app execution power in the hands of one organisation.
If you've used GNU/Linux this is exactly how package repos work (and what F-Droid was inspired by), since several decades before the term "App Store" was invented.
- sdinsn 6 years agoWhy do you jump to the conclusion that this will cause 5 app stores to be necessary?
Android pretty much only has 3 (Google Play, Amazon, & F-Droid), and the large majority never use anything other than Google Play.
- AnthonyMouse 6 years ago> Perhaps it’s an unpopular opinion, but I’m hopeful that this doesn’t go anywhere for the simple fact that I don’t want to have to keep 5 different app stores installed to have access to everything.
Ideally what should happen is that someone makes a Store app that will install apps from arbitrary distribution services. Then there is still one interface for installing apps, but competition for distribution/payment/curation services.
- nickm12 6 years agoYou're really in favor of Apple controlling what software can and cannot be run on your computers for convenience sake? Android allows multiple app stores and multiple browser engines and it hasn't caused the problem you fear at all. I can't think of a major app that is not available in the Google Play store.
- vedantroy 6 years ago
- tptacek 6 years agoIsn't the premise of this case, that Apple's "monopoly" on the app store and 30% toll on developers is effectively jacking up app prices for consumers, pretty hard to support with evidence? My impression is that the modern app store coincides with (if it didn't actually cause, which is possible as well) an industry-historic decline in software prices for consumers. Things we pay $0.99 today for used to cost $50.
- kodablah 6 years agoThe rising tide lifts all technological boats, so it makes little since to compare today with historical water levels. Things can be overall cheaper compared to the past, but still anti-competitively hamstrung. If you can compare to costs of things in the past, you probably won't find any technology more expensive.
- tptacek 6 years agoThat's a colorable argument on a message board, but in court, if intervention is to be premised on harm to consumers through overcharging, Apple's opponents will need to present empirical evidence, not counterfactuals. Be that as it may: all the evidence available to me suggests that mobile app stores have drastically reduced the cost of retail software to consumers.
If anything, what I've seen is the opposite concern, which is that app stores make prices too favorable for consumers, at an untenable cost to the developers.
- tptacek 6 years ago
- forrestthewoods 6 years agoIt’s a tricky claim to make for Apple.
But it’s easy to make across the full ecosystem of digital app stores which are near universally 30 percent rakes. I’m including games in that list; Xbox, PlayStation, Steam, etc.
That said, even if mobile apps are cheaper than they used to be many could be even cheaper if Apple took a 10% cut.
I don’t like living in a world where almost every major distribution platform has complete vertical integration. The 30% cut is a farce. But I’m not sure this is the best argument to end it.
- pvg 6 years agoThe game app stores have also driven prices way down from their 'traditional' retail prices. The argument for government remedy has to be based on some kind of actual harm to consumers rather than a feeling that 30% is too damn high.
- Faark 6 years agoDigital game stores are a great comparison. Lets stick to windows gaming, since I'm most familiar with those. Steam & co did cut out physical media production and distribution, obviously driving the price down. But there is also competition. If EA doesn't want to give Valve a cut, they can try to reach me directly. Steam is my preferred store for games and the only client I let auto start, so that won't be easy. But doable for a good game / price.
Compare that to apple users. As a start, you'd probably have to convince those to buy a non-apple device. That's a huge barrier to entry. It might be justified, i you believe that's good for other reasons like security. But then we're far of from driving down app prices.
I want fine grained competition. It is what makes our economy more efficient. Market leaders in contrast don't want to compete on profitable parts of their business and as such, will employ any tactic possible to stop that. Like e.g. placing barriers to entry (see above). Or make it difficult do make informed decisions (stores reads quite a bit like printers and overpriced ink). Thus I have a hard time buying into those "this is for the good of the consumer" talking point.
- forrestthewoods 6 years agoAnd those prices would be reduced even further with a lower rake or storefront alternatives.
- Faark 6 years ago
- pvg 6 years ago
- wgerard 6 years ago> Things we pay $0.99 today for used to cost $50.
It's interesting because I imagine that'll be Apple's argument, and the natural counter-argument is that the $0.99 price is deceptive because of the "freemium" model of most apps.
Not sure how convincing they can make that argument, but it'll be interesting nonetheless. I imagine it'll involve putting an average "cost-per-app" including in-app purchases.
- brennankreiman 6 years ago$0.99 or free with all the important features a $19.99 in app purchase each.
- olliej 6 years agoThe is a consumer choice - look at literally every new product announcement that comes with a >4.99 price tag. Basically you get people saying it’s unreasonable because making a copy of an app costs nothing. Because heaven forbid they give any value to the time required to design and create a piece of software.
It’s often followed up by claims that they could do it thenselves for much less in much less time, ignoring the realization that that is only possible because the original developer has done all the hard engineering and design work, and worked out how to make things fun, etc. (my most obvious memory of this was when Threes came out and it was instantly cloned by people who had full access to the game design)
- olliej 6 years ago
- kodablah 6 years ago
- rixrax 6 years agoAnswer is not to give choice in where to download apps. If you don't like Apple app store, then maybe switch to Android or BlackBerry. Or something else.
I like being able to go to just one store and get my Apps there. Imagine the horror of having to get the apps from AT&T or Vz store for iPhone, or having to choose if I need to get an app from official store or from another one run by some east European dude from his basement. I love that apple curates the apps and at least tries to get rid of worst offenders whether it's privacy violations or outright malware.
- 43920 6 years agoIf you think the services the Apple app store provides are worth the price increase, then you as an individual consumer could choose to buy apps just from that store.
Or you could buy an app directly from the developer, whom you presumably trust (and even if you don't, the app is sandboxed, so the chances of something bad happening are pretty low).
Or you could buy the app from an alternative store that's more trustworthy than just "some east European dude from his basement", which would someone would almost certainly create if they had the option to.
Plus, Apple isn't just getting rid of the "worst offenders", it's also banning apps with content it dislikes, or that hurt its business model:
https://bgr.com/2018/05/25/steam-link-for-iphone-download-io...
https://bits.blogs.nytimes.com/2012/08/30/apple-rejects-app-...
- dingaling 6 years agoAnd yet if an ISP blocked Netflix and made you buy from ISPFlix there'd be wailing and rending of garments.
I mean, you could just change ISP to ISP2 if you didn't like it.
- danaris 6 years agoIt's easier to change from iOS to Android than it is to change ISPs in huge portions of the US.
At least changing from iOS to Android (or vice versa) doesn't require you to buy a new house and move—probably move far enough that you need to find a new job, too.
- danaris 6 years ago
- kodablah 6 years ago> I like being able to go to just one store and get my Apps there.
But nobody is saying you can't or that it won't be curated or anything. The unfortunate part is some liking what ways others get their apps, not themselves. (granted I don't believe user freedom in this case should be government enforced, but we should all strive not to assume that our app retrieval methods are the best for others)
- 43920 6 years ago
- BurritoAlPastor 6 years agoHere’s what I don’t get: in what sense is this a monopoly? Consumers have knowledge that the App Store is the only game in town on an iPhone, and they have the option to buy a different phone if they don’t want to use the App Store.
That’s like saying that the manufacturer of my vacuum has a monopoly on vacuum bags.
- blfr 6 years agoYes, pretty much. Except vacuum cleaner manufacturers don't actually have that monopoly. You can easily buy substitute bags from another manufacturer for most popular vacuum cleaners.
- Retric 6 years agoThat’s not the case with Nintendo or even inkjet printers.
Apple can make the argument that curating the App Store is required to maintain quality.
- Retric 6 years ago
- beaner 6 years agoYour vacuum manufacturer probably has a monopoly on vacuum bags for it's machine because it's niche enough for nobody else to care about making alternative bags. If someone decided that they wanted to, they could.
This isn't the case with the iPhone. It isn't niche and plenty of people want to build and be listed in alternatives, but they are prevented from doing so.
- nl 6 years agoThe article explicitly says “accusing it of breaking federal antitrust laws by monopolizing the market for iPhone apps“
I’ve never heard of a market being divided up like that legally. But it’s in the Supreme Court so it can’t be completely without legal merit.
- AnssiH 6 years agoSounds similar to what EU EC did with Google's anti-trust fine case, i.e. they considered Google to be dominant in the market of "app stores for the Android mobile operating system" (along with some other markets).
Source: http://europa.eu/rapid/press-release_IP-18-4581_en.htm
- detaro 6 years ago> But it’s in the Supreme Court so it can’t be completely without legal merit.
From my understanding, the lower courts haven't looked at that argument yet, since the question "do these people even have standing to sue" comes before any arguments.
- BurritoAlPastor 6 years agoCorrect. From Apple’s original petition:
“The question presented is: Whether consumers may sue for antitrust damages anyone who delivers goods to them, even where they seek damages based on prices set by third parties who would be the immediate victims of the alleged offense.”
- BurritoAlPastor 6 years ago
- 6 years ago
- AnssiH 6 years ago
- Y7ZCQtNo39 6 years agoI think it's strange since I can download software for MacOS anywhere. The only reason that it's accepted that you must use the App Store is because Apple was first to the smartphone scene.
Had Apple tried to force everyone into using a gatekeeping App Store after smartphones took hold, end users would've rejected it.
- dirkgently 6 years agoRead it again - it's about the monopoly on App Store.
It's like buying a car and only able to use gas sold by that company.
- greglindahl 6 years agoRight, and US anti-trust law is pretty much OK with a car manufacturer requiring that, because no car manufacturer has a monopoly.
There may be other laws that would prohibit that, but they aren't anti-trust laws.
- geitir 6 years agoThat's the contingency: Where is the separation of product? Apple isn't strictly a hardware company more than it's strictly a software company. If you consider the iPhone a unified inseparable product, then the ability to install other apps is a privilege
- coin 6 years agoSimilar to ink cartridges for inkjet printers
- blfr 6 years agoWhich is crazy as well, right?
- blfr 6 years ago
- EGreg 6 years agoSorry but there are tons of companies like that.
Nintendo
Sega
Any loss leader product
- greglindahl 6 years ago
- ajross 6 years agoNo one has made a decision on that issue, and that's not what's being appealed. The question here is about who can sue, not whether there is an antitrust violation.
- dmead 6 years agobut don't they? i think a more apt analogy would be your trash can manufacturer having a monopoly on trash bags. You shouldn't really expect that to be the case at all.
- BurritoAlPastor 6 years agoWhy is that more apt? Why shouldn’t I expect it? Apple didn’t even invent the walled-garden digital software store; Microsoft was using it on the X-Box in 2005. If you go back to before digital distribution, Sony and Nintendo had total authority over third-party software releases for their platforms since the 90s and 80s respectively.
I understand the free-software arguments for why I should be able to run arbitrary code on any computer I own. What I don’t get is the monopoly argument.
- dirkgently 6 years ago> Why shouldn’t I expect it?
Why should I, as a consumer? I don't understand this argument from Apple apologists.
> Apple didn’t even invent the walled-garden digital software store; Microsoft was using it on the X-Box in 2005.
So if it wasn't called out then, it should never be called out ever?
- jasonlotito 6 years ago> Apple didn’t even invent the walled-garden digital software store; Microsoft was using it on the X-Box in 2005.
I can't install software I buy in a store or direct from someone else without going through Apple. Even with the XBox, I could buy from a store, or second hand and play the game. Apple has invented the computer that forces you to pay Apple for for software or services you want to buy because of their store.
> What I don’t get is the monopoly argument.
The argument is this: Apple has a monopoly on iOS devices. Whether you think that has standing or is an issue in the smart phone market is a different issue. But at least you now understand what the argument is.
- dirkgently 6 years ago
- BurritoAlPastor 6 years ago
- blfr 6 years ago
- askaboutit 6 years agoApples total lack of PWA support is a real pain. Making a mobile app is 10x the investment of a PWA and most ‘apps’ would be better off as a website. This issue is annoying me more and more lately as Apple simply wants to hold back so many things. All so they can take 30%.
- aftbit 6 years agoI don't understand why Apple isn't getting slapped for only allowing Safari-based browsers in the App Store. I don't understand anti-trust laws that well, but didn't Microsoft settle out of a very similar case related to bundling Media Player and IE with Windows?
- meepmorp 6 years agoMicrosoft had a monopoly on the desktop OS market, and so pushing IE was anti-competitive. Apple isn’t anywhere near having a monopoly in phones, in the US or anywhere else.
It’s not just the behavior that’s against the law, it’s the behavior plus the market position.
- nickspag 6 years agoIn addition to the argument others are suggesting, that their market share isn't high enough to qualify, I believe they have also made legal arguments in the past about the sandboxed nature of their platform. I imagine they could also make a convincing argument that it's a feature they sell their customer- one that is at the core of why this requirement exists. They could probably also point to macOS, where they do not have the requirements and the technical environment is different, as support that it's platform-specific related to the sandbox.
- rootusrootus 6 years agoI expect the substantial difference is that Microsoft's share of the PC market was far closer to a monopoly than Apple's share of the smartphone market is now (about 40% in the U.S.)
- EGreg 6 years agoI never understood why 40% is too little to be considered free and clear from monopoly laws. Why not have a smooth gradient
- rootusrootus 6 years agoI can't imagine how you would implement such a scheme. For example, forcing Apple to allow non-Safari browsers in the app store is a binary choice, not something you can implement on a gradient. On top of that, market share tends to move around, sometimes a lot, so you would be changing the rules of the game constantly.
40% definitely is low enough to escape scrutiny as a monopoly, in any case. More than half of everyone who buys a smartphone chooses something non-Apple.
- rootusrootus 6 years ago
- EGreg 6 years ago
- nradov 6 years agoMicrosoft only got in trouble because they started selling IE as a separate product, then later added it to Windows. If they had just included it as a native Windows "accessory" from the beginning like Minesweeper or Calculator for no extra charge then it would have been tougher to make a case against them.
- rand0mthought 6 years agoI just downloaded Firefox and Chrome from App Store. Do I miss something?
- pmontra 6 years agoThey are skins around Safari. From https://en.wikipedia.org/wiki/Firefox_for_iOS
> Unlike Firefox on Android, Firefox for iOS does not support browser add-ons. Additionally, it uses Apple's Webkit rendering engine, rather than Mozilla's Gecko. Both of these limitations are in accordance with Apple's rules for submitting apps to the App Store.
Search for safari, webkit or WKWebView in https://github.com/mozilla-mobile/firefox-ios and you'll see how the integration goes.
- samat 6 years agoCalling them skins is not correct at all. Being able to auto translate whole pages or sync all bookmarks and browsing history or passwords in iOS chrome is not merely a skin.
- samat 6 years ago
- swsieber 6 years agoThose are both Safari based on iOS. Specifically, they can't use their real rendering engine - they have to use the safari one.
- brennankreiman 6 years agoNo PWAs
- pmontra 6 years ago
- wmobit 6 years agoChrome is available on the App Store
- swsieber 6 years agoAnd is Safari based on iOS
- swsieber 6 years ago
- meepmorp 6 years ago
- bubblethink 6 years agoI feel that all these measures are stop gaps at best. The fundamental thing you want is for customers to install whatever software they want on the hardware they buy. For mass market devices, it really ought to be a law that requires the manufacturer to allow consumers to do whatever they want. The manufacturer doesn't need to support these modes, and that's fine. Once you have that, the rest falls into place. This was the idea behind GPLv3 and anti-tivoization, but it never caught any traction for anything that matters.
- sjg007 6 years agoI guess the issue is that side loading apps or an alternative App Store is not supported. That and disallowing purchases or rentals on amazon video or kindle apps for iOS.
- balibebas 6 years agoI'm looking forward to the day I don't have to charge a non-profit doing good in this world $99 a year just to keep their app on the app store. Apple devices should have the equivalent of F-Droid for FLOSS goodies, and that's exactly the conclusion the courts should decide on IMO. This of course will make Apple devices less secure. But then again the current state of affairs is arguably worse given the lack of competition.
- tokyodude 6 years agoIIUC if Apple loses then there may finally be better way to get GPLed software on iOS/tvOS. I currently run Kodi on my Apple TV but I had to compile and sign it myself because they can't put it on the Apple store without an alternate license AFAICT.
Unfortunately while I personally think Apple should allow other app stores I don't think this particular suit will succeed.
https://www.theverge.com/2018/6/20/17479480/supreme-court-ap...
- dwaite 6 years agoIMHO, the reason some GPLed software is not allowed on iOS/tvOS is because RMS and others don't want their GPL code on iOS/tvOS.
In particular, the argument I've seen used in the past to contest GPL code in App Store apps is that Apple (as distributor) must distribute the source directly on the App Store, rather than the application or the App Store description having a link to the source via the developer's website or another third party site.
This isn't something Apple really cares about - but if someone says your app has a license violation, Apple will of course push dealing with said people onto you.
This has always stuck out to me as pedantic and hardly a violation of the spirit of the license. Such politics are what have and will continue to relegate the FSF to being a small social group rather than the originally intended purpose (whether you consider that a revolution, or a reversion back to software freedom)
- dwaite 6 years ago
- zaidf 6 years agoI have recently found myself reconsidering my views on Tim Cook. He has generally positioned himself as the voice of reason, especially on matters of privacy. He’s gone as far as attack companies like Google and Facebook. And yet, all of this masks a simple truth abt Apple: any extra privacy or consumer protection comes at a very hefty cost, making most of its products unaffordable for most of the world. In contrast, Google’s Android is affordable for many large markets Apple doesn’t find worthy of competing in.
- nradov 6 years agoIn principle there's nothing stopping Android device manufacturers from respecting privacy by using AOSP without Google services. However in practice such devices have either been market failures, or are even worse from a privacy standpoint (i.e. infested with Chinese government spyware).
- samat 6 years agoUntil very lately there were secrect mandatory agreements with google which made device manufacturers unable to sell devices with and without googles software at the same time. You had to choose one.
- samat 6 years ago
- nradov 6 years ago
- sharemywin 6 years agoIf Microsoft wasn't allowed to bundle a browser with the operating system, not sure an app store should be bundled either.
- friendstock 6 years ago30% is a lot to take away from the developers. It's good to have some pressure on Apple to lower their percentage.
- HatchedLake721 6 years agoYeah? Have you ever tried pushing your software during Windows Mobile era?
- Apocryphon 6 years agoAnd 30% was a rate that was concocted during that same era, or shortly after. Why should it still hold true now, when Apple's revenue is far greater?
- dchest 6 years agoIf you didn't use third-party sellers, you could have published your software on your website and accepted payments via any of the "software registration" services or even PayPal. 5-15%.
- Apocryphon 6 years ago
- HatchedLake721 6 years ago
- scarface74 6 years agoSo if Apple loses what does that mean for the stores for the PlayStation, XBox, and Nintendo.....
- ajross 6 years agoPresumably they'd be open to the same kind of suit, which IMHO is appropriate.
The issue at hand here is standing: do consumers have the right to sue for antitrust violations or is that limted to the app/game vendors who paid the markup most directly? The supreme court isn't going to decide on the merits of the specific case (because the original case in district court was thrown out due to standing -- this is the appeal of that decision) or whether or not Apple's 30% cut is appropriate.
- sdinsn 6 years agoI don't think that's a fair comparison, since I can buy hard copy games from a variety of stores in addition to buying digital games. I can't buy hard copy iPhone apps.
- scarface74 6 years agoYes you can but hard copy games, but guess what? Those games still have to be approved by the console maker and won’t run unless they have a digital signature from the console manufacturer. It’s been that way since the 80s.
- sdinsn 6 years agoI've developed homebrew games on multiple platforms. I know that NES, GBA, PSP, and DS have little to no restrictions. The Wii has a few restrictions, but not many.
- sdinsn 6 years ago
- scarface74 6 years ago
- ajross 6 years ago
- sodosopa 6 years agoSeems having an open iOS AppStore is just an incentive for crap apps. Not to say iOS doesn’t have them currently, but not matching the levels of Android
- blfr 6 years agoNot being American, this is the one thing I wish Trump/GOP/conservatives did in the US: bust the tech trusts. They're taking the courts, they can surely find state or federal attorneys to bring the cases, and the executive would provide them with cover and enforcement.
I'm surprised they haven't done it already. It would make sense for purely partisan reasons because tech companies are very liberal and extremely hostile to Trump's administration. But they could even reach across the aisle with megacorps like Amazon pretty clearly abusing their lower level employees which has been a cause on the left for decades.
- jasonlotito 6 years agoThe Democrats have been the ones looking into tech companies for years (just do some searching and you'll find it's been going on for years). The only reasons Republicans would jump on this now is for political reasons.
To double down on this: https://www.nbcnews.com/tech/tech-news/wild-west-no-longer-h...
- vatueil 6 years agoAny outcome would be tainted by the nakedly partisan motives. It would send a clear message to companies that they must bend to the administration's ideology.
Anyone who opposes the administration would be short-sighted to allow themselves to be used as puppets in this manner.
Speaking selfishly from the outside the short-term effects might not seem so bad, but the I wouldn't relish the long-term consequences.
- vedantroy 6 years agoTrump/GOP/conservatives aren't exactly pro-consumer. I would be surprised if they implemented regulations (e.g - GDPR like stuff) that would help the average person.
- anime_forever 6 years agoYou're being downvoted but I agree with you even if it's slightly hypocritical coming from the Trump administration
- jasonlotito 6 years ago
- amoitnga 6 years agoIn today's world successful business often requires online presence
online presence requires app
to have an app my business "has to be approved by Apple"
That's a freaking monopoly.
- eridius 6 years agoWhy does an online presence require an app? Most "online presences" still don't have them and do just fine.
- amoitnga 6 years agoit is sort of "expected". People want a native experience.
To me, the entire concept seems wrong. It's like having to submit your website to chrome, and safari, and mozila, and be approved by them, for them to display your site... Don't you think it's wrong? Who are they to decide what I can or can not install on my device?
- amoitnga 6 years ago
- eridius 6 years ago