DaScript – high-performance statically strong typed scripting language (2019)

56 points by wesamco 4 years ago | 16 comments
  • ColinWright 4 years ago
    OK, so I'm going to be a grumpy old man ...

    My eyesight isn't great, so I use the "Zoom" function on Firefox to increase the font size. But the text now doesn't wrap, and I'm constantly scrolling from side-to-side to be able to read the text. It's tedious in the extreme.

    Screen shot here: https://www.solipsys.co.uk/images/daScript.png

    Magnification, line truncation, and scroll bar indicated.

    * Why doesn't the text wrap to the window size? No idea.

    * Why is it written like this? No idea.

    Annoying, irritating, and so unnecessary.

    • kilburn 4 years ago
      > I'm going to be a grumpy old man ...

      Ironically, the site is made using tables for layout! Like, the really old technique where the left and right margins of the content are actually td's with a bunch of &nbsp's inside.

      I'm really surprised that someone would make a site this way nowadays. It is a lot more work than necessary and the end results are not great (as you can see here).

      PS: Running this in your console will get to a mostly workable state (not great, but better):

      [...document.querySelectorAll('*')].map(e => {e.style.width = 'auto';})

      Edit: I did my good deed of the day by opening a PR that modernizes the site's markup and CSS, fixing the issues too:

      https://github.com/GaijinEntertainment/daScript/pull/70

      • AntonYudintsev 4 years ago
        Thank you for that contribution!

        Updated site is now live (along with big documentation update and link to sandbox tio.run).

        • CyberDildonics 4 years ago
          Maybe that's why it loaded so fast it was done before I could switch to the tab.
        • bxparks 4 years ago
          Yup, and Reader mode on Firefox Mobile is disabled. Couldn't read more than a few sentences.

          Just out of curiosity, what controls whether or not reader mode is enabled?

        • RedShift1 4 years ago
          Even worse on mobile
        • pjmlp 4 years ago
          Nice one, it is nice to see an increase in more productive languages offering compilation as part of their toolchain capabilities.
          • formerly_proven 4 years ago
            Curiously the daScript repository goes back to 2008, when it contained a URI parser: https://github.com/GaijinEntertainment/daScript/tree/262ca4a...

            Ten years later, in 2018, someone added a basic lexer for "YZG" to the repo: https://github.com/GaijinEntertainment/daScript/commit/215d5...

            • out_of_protocol 4 years ago
              Too early to say anything but looks like it could replace lua as game's default scripting language. Suggestion to authors: copy Golang tour
              • dkersten 4 years ago
                Looks really interesting. Nice approach and interesting featureset. I’ll have to keep an eye on it.

                Currently, it seems to be lacking documentation on how to embed and interoperate with C++, though, so have no idea how easy it is to get working (especially AOT vs interpreted and interop with templated C++ code).

                • eggy 4 years ago
                  Used by Gaijin Entertainment and compiled and run on Nintendo Switch are two things that caught my eye. I will have to check it out for use in place of LuaJit.
                  • j88439h84 4 years ago
                    Compare to Nim?
                    • michaelcampbell 4 years ago
                      Indeed. And Crystal (https://crystal-lang.org/)
                      • MaxBarraclough 4 years ago
                        Does Crystal have an interpreter? I get the impression traditional ahead-of-time compilation is currently the only way to use it.

                        daScript has both ahead-of-time compilation and an interpreter.