Ask HN: Realistic space colonization video game
20 points by openlowcode 4 years ago | 13 commentsAs a management video-game fan, I feel I ABSOLUTELY WANT a game where I can build my space program and my lunar / mars / space / asteroid base with realistic technologies, carefully selecting what I put in the few tons of payloads on the rare rockets I can afford and optimizing the architecture of my bases to shield astronauts for radiation...
Current games are too far in the future, in my opinion cutting the fun.
Do you feel the same ?
If so, would you be ready to support building such a game through a kickstarter campaign, or just buying the game when ready ? Would you play such a game on a computer, tablet or mobile ?
- VoltairePunk 4 years agoTry Aurora 4x http://aurora2.pentarch.org/index.php . It's probably the closest to "real" and "fun" as you can get. Not that detailed as you speak, but as already mentioned by others - in reality, space is really really big and really really boring.
- muzani 4 years agoI strongly second Aurora. This is about as close as it gets to a good fun simulation.
- muzani 4 years ago
- charliefoxtwo 4 years agoI know KSP goes far with nods and there are other games like Space Engineers and similsr that capture other aspects, but I'd also definitely fund a game like this.
- 7demons 4 years agoVery few people want realism in fantasy, because it is too limited. You play game, because you want to experience something you can't see, do or imagine your-self in. Real life is boring :)
- openlowcode 4 years agoActually, it cannot be totally realistic for sure, else it would become a ... space program. Still, I am convinced we can make an appealing game with the main real-life constraints of early planet colonization.
But as for the choice of time period, I find the close future much more appealing than the far future. It is easier to immerse into, and I expect that, in the years to come, the players could actually related there experience in the game to the events unfolding in real life.
Also, the period of the first pioneers is probably more exciting than the period where you manage complex cities. If you play Civilization, the first turns have a special flavour that you do not get anymore later in the game.
- randomanon 4 years agoRealism in fantasy, sure. Realism in S-F? Absolutely not! Start off with omni-present micro/nano/atto bots and proceed from this point anywhere you'd like.
- dusted 4 years agoThat's pretty fun too (Rudy Rucker fan reporting for duty) but the complete lack of restriction can sometimes limit the creativity too, since creativity is often about solutions to problems, and for most problems to exist, there need to be constraints.
There's a good deal to be said for realist-ish sci-fi, as long as things are internally consistent, and there are some constraints to help both give interesting structures to the universe and society and to drive the plot forward.
- dusted 4 years ago
- openlowcode 4 years ago
- perilunar 4 years agoI would totally be up for a realistic, near-future space game/sim.
Would need to:
* be set from now to 2200 or so
* have accurate physics and orbital mechanics
* use the actual planets and asteroids, in their correct orbits
* be based on current and reasonably foreseeable technology
* be solar system only — no interstellar travel, no portals or wormholes
* have no aliens or alien technology
- croo 4 years agoWhat about Imperium Galactica II? It's management game though it's a Civ type management not a KSB type game.
- mrlonglong 4 years agoThere was Millennium 2200on the Amiga. Now that was a pretty nice game to play.
- friendlybus 4 years agoA KSP and Moonbase Alpha baby?
Children of a dead earth is realistic space combat and it's pretty dry.
- heapslip 4 years agoTry EVE Online, I lived many thousands of hours in that world.
- perilunar 4 years agoNot realistic, and set too far in the future.
- perilunar 4 years ago