Rendering Doom with Emojis

81 points by CrociDB 2 years ago | 17 comments
  • bscphil 2 years ago
    > Another approach I thought initially was to treat colors as 3d points and check the distance between them.

    Granted, it doesn't matter much at all because they're just looking for the closest color, but it might be nice to do a transform into a perceptually uniform space (Oklab is both nice and computationally cheap) before calculating the distance, rather than just taking the euclidean distance of the raw pixel values like they do here.

    If you combine that with caching the best matching emoji for each palette instead of calculating everything on the fly for each new color, there wouldn't even be a performance penalty for this.

  • jsd1982 2 years ago
    Might be faster to work in palette space instead of RGB space. Instead of computing the RGB average value from a block, just pick the most representative palette index for that block and reverse lookup the best emoji for that palette index. All you need is an emoji lookup per each unique palette; there's only a few dozen unique palettes used in vanilla DOOM.
    • Eduard 2 years ago
      I love it. Can you provide higher resolution pictures? E.g. the three "approach" images are just a stamp-size pixel mush, at least in mobile view.

      And zooming in on the YouTube videos is limited. Also, pausing them shows advertisements/suggestions on top of it.

      Additional self-hosted high-res videos would be great to see the full beauty !

      • xhrpost 2 years ago
        I didn't know about doomgeneric. Sounds like it might be an easy way to hack on doom without having to get a whole DOS environment set up.
        • pizza234 2 years ago
          > Sounds like it might be an easy way to hack on doom without having to get a whole DOS environment set up.

          I don't know doomgeneric, however before it, Chocolate Doom has been for long a common modern port (while respecting the original code as much as possible), allowing running on modern O/Ss.

        • dmitrygr 2 years ago
          Doesn’t Doom use indexed color? And thus all this hash stuff isn’t needed, just map index to emoji when CLUT changes.
          • tym0 2 years ago
            Wonder if they could have solved their resolution problem by doing "sub-emoji" rendering.
            • 2 years ago
            • Exuma 2 years ago
              This took me forever to understand the first example because that is not saturation, that is the proportion of red/green/blue. Saturation would be something different.

              This isn't a nitpick, its a very cool article

              • glandium 2 years ago
                Using emojis would be a nice addition to libcaca. It heavily depends on the font, though, so it would be difficult to handle as a simple text thing...
                • gnicholas 2 years ago
                  Next: Rendering Doom with Emojis on a graphing calculator/smart fridge/etc.
                  • dylan604 2 years ago
                    So, is there a stable diffusion model so you say "made from emojis"?
                    • justinator 2 years ago
                      Urge to make a Perl, "image to emoji art" module rising...
                      • quadcore 2 years ago
                        Nitpick: this is fushia, not magenta.
                        • Eduard 2 years ago
                          Nitpick: it is written fuchsia, not fushia.