Glest – The free real-time strategy game
33 points by salamo 11 months ago | 17 comments- FrostKiwi 11 months agoOhh the memories! Soo many mods for that game, from indians to Star Wars. Insane the creativity this project spawned.
For some reason the the Glest 3D Models are being sold [1], which is a bit strange considering the technical age of the models. [2]
[1] https://www.turbosquid.com/Search/Index.cfm?keyword=Glest&me...
- hi_dang_ 11 months agoI remember when this was first announced and they were in a super alpha stage but making progress. If I remember right their team also got research/indie funding. For awhile it seemed to be ahead of 0AD which was using some weird JavaScript interpreter thing for its scripting. Gives me shudders thinking about it when I read the code for the first time.
The early 3D RTS years of Dark Reign, Earth 2015, eventually Warcraft 3 really lit a fire under peoples asses to try to make their own. It was magic to see, but the fire has unanimously died down with the genre.
What happened to Mega Glest?
- interroboink 11 months ago> What happened to Mega Glest?
It's linked from the main page: https://megaglest.org/
Looks like it still has some activity?
- TulliusCicero 11 months agoThere's actually a ton of indie RTSes in development. I'm always surprised by how many when I see various YouTube videos.
Most of them are fairly low budget, though there are a few fancier ones (Stormgate, ZeroSpace, Battle Aces, Tempest Rising, to name a few).
- hi_dang_ 11 months agoThis has been the running meme since mid 2000s. You have to see that Glest, 0AD and Spring RTS are in some ways anomalies.
A ridiculous amount of these RTS games will not make any impact to the genre, of the few which are released. I surmise that a company like Petroglyph knows that all too well by now and they have a proven track record of shipping things. Grey Goo may have been boring as hell but the work they all put into it, I’ll stomach it and play it. Great music by Frank Klepacki as always. And titles like Stormgate which I believe have ex-Blizzard people attached often have a diva like quality that entombs them. Artillery (the game that Day[9] was attached to for example) was hyped, overhyped, and then gone. And many other of this sort. I forget the name of the Myth series remake, but that made it all the way to beta before being shuttered.
It’s always a great year for RTS games, except it never is. We get the occasional release of some Company of Heroes shlock sequel, maybe a Cossacks or a Sudden Strike or whatever, but the last big RTS title was in 2010: Starcraft 2. And starcraft 2 is by communal investment dead as most of the serious players migrated back to SC1.
The little puff of wind we got from Planetary Annihilation and Ashes of the Singularity made zero dent on the genre. Very few people bothered to play these games. Most action you’ll see today is on SC1 and AoE. Remakes, demakes and remixes of the old days.
Here are the glowing reviews for Homeworld 3 which just came out: https://store.steampowered.com/app/1840080/Homeworld_3/
As a genre, RTS is dead.
- FrostKiwi 11 months ago> Remakes, demakes and remixes of the old days.
You could argue that for multiple genres! Is today's Call of Duty not just a remix of mechanics created decades prior?
Total War, Anno, etc. Highly successful series with new and coming releases with many mechanics evolved and built upon the classic RTS formula.
> As a genre, RTS is dead.
It has shrunken, I would consider it far from dead. There is a limiting factor when we consider the classic RTS formula, it's essentially PC only. Many genres work across consoles as well or were adopted to work there as well. eg. Aim assist in every console FPS. Mobile doesn't work either, touch + classic RTS doesn't mix. RTS has thus a limited audience it can appeal to. But dead it is not, Steam's player counts for Strategy --> Real Time Strategy speak for themselves.
- TulliusCicero 11 months ago> This has been the running meme since mid 2000s. You have to see that Glest, 0AD and Spring RTS are in some ways anomalies.
Those aren't the games I'm talking about.
> A ridiculous amount of these RTS games will not make any impact to the genre, of the few which are released.
That's true of any genre. There are notable FPSes every year, but for every one of those, there's probably fifty random ones hardly anyone's ever heard of.
> It’s always a great year for RTS games, except it never is.
AoE4 seems to have done well for itself, it has a stable and decently high player population on Steam. But yes, most of them fail or sputter out.
> the last big RTS title was in 2010: Starcraft 2.
If your bar for 'big' is SC2 then the only big RTS title ever was SC2, since it was definitely the biggest budget and most anticipated. Most of the golden age RTSes were made in a couple years with moderate-sized teams on moderate-sized budgets. Hell, Brood War came out in the same year as Starcraft 1.
> And starcraft 2 is by communal investment dead as most of the serious players migrated back to SC1.
Not even close to true? Korea moved back to SC2 a long ass time ago, and Blizzard abandoned SC2, but it still has community support.
> Most action you’ll see today is on SC1 and AoE.
No, the biggest RTS is SC2. But after that, BW, AoE2 and AoE4 are the next biggest.
- FrostKiwi 11 months ago
- hi_dang_ 11 months ago
- interroboink 11 months ago
- swayvil 11 months agoI love me a good rts but fancy graphics turn me off. Simple 2d, geometric, minimal would do me fine. I've heard similar from others. So save yrself the effort.
- Apocryphon 11 months agoThese look like graphics straight out of 1998.
- efilife 11 months agoThey are from 2004 lol
- efilife 11 months ago
- Apocryphon 11 months ago
- salamo 11 months agoI spent a ton of time on Glest growing up. The fact that it could be modded with simple XML files made it really accessible and was a gateway for me to get into programming. So even if seems a bit dated today Glest will always be special to me.
- FrostKiwi 11 months agoSame! It ran on even slow machines and Tech vs Magic was very well executed. The magic workers themselves being able to transition to become warrior mages was mechanically really interesting, as you could forego your whole economy to become a big army. There was some real thought put into the game.
- FrostKiwi 11 months ago
- riidom 11 months agoBeen playing it back then briefly, no idea if it still works nowadays though.
__
Had to edit a major part of my comment, since I was pointing to the wrong branch: The last stable release 3.13 is 7 years old, but there is some activity going on, as can be seen here:
- Pet_Ant 11 months agoGitHub workflows? 3 months ago. Source? Last year.
Still, less dead.
- Pet_Ant 11 months ago
- nine_k 11 months agoThe art files linked from the gallery are literally twenty years old (marked 2004). The game is still alive though, and the art is not bad at all.
- 11 months ago