Learning C3
248 points by lerno 1 day ago | 146 comments- lerno 1 day agoSome other links links on C3 that might be interesting:
Interviews:
- https://www.youtube.com/watch?v=UC8VDRJqXfc
- https://www.youtube.com/watch?v=9rS8MVZH-vA
Here is a series doing various tasks in C3:
- https://ebn.codeberg.page/programming/c3/c3-file-io/
Some projects:
- Gameboy emulator https://github.com/OdnetninI/Gameboy-Emulator/
- RISCV Bare metal Hello World: https://www.youtube.com/watch?v=0iAJxx6Ok4E
- "Depths of Daemonheim" roguelike https://github.com/TechnicalFowl/7DRL-2025
Tsoding's "first impression" of C3 stream:
- Defletter 1 day agoC3 looks promising, but any language that supports nulls needs null-restricted types, not whatever those contract comments are. If I wanted to have to null-check everything, or YOLO it, I would just write Java... and even Java is seeking to fix this: https://openjdk.org/jeps/8303099
- lerno 1 day agoIt's an interesting problem. Originally I experimented with both having `` and `&` syntax, so `int&` being a ref (non null) and `int` being a pointer. The thing you notice then are two things:
1. You want almost all pointer parameters non null.
2. Non-null variables is very hard to fit in a language without constructors.
Approaches to avoid constructors/destructors such as ZII play very poorly with ref values as well. What you end up with is some period of time where a value is quasi valid - since non-null types need to be assigned and it's in a broken state before it's initially assigned.
It's certainly possible to create generic "type safe" non-null types in C3, but they are not baked into the language.
- lerno 1 day agoI'm unable to edit this now... that should teach me not to comment and then go to kendo practice... It should say '*' and '&' and 'int&' and 'int*'
- bryanlarsen 1 day agothe hacker news markdown parser seems to have swallowed your asterisks, which are essential to understanding your comment.
- trealira 1 day agoYeah, if you want to use asterisks without italicizing your text, you need to escape them with backslashes, and then you can write things like 5 * 2 * 1 = 10. That is, you'd write it like this:
5 \* 2 \* 1 = 10
- lerno 1 day agoYes, and I was too slow to getting back and trying to edit it. Sorry about that.
- trealira 1 day ago
- aidenn0 1 day ago> Approaches to avoid constructors/destructors such as ZII play very poorly with ref values as well. What you end up with is some period of time where a value is quasi valid - since non-null types need to be assigned and it's in a broken state before it's initially assigned.
I don't see that as a problem; don't separate declaration from assignment and it will never be unassigned. Then a ZII non-null pointer is always a compile-time error.
- wavemode 1 day ago> don't separate declaration from assignment and it will never be unassigned
That's tricky when you want to write algorithms where you can start with an uninitialized object and are guaranteed to have initialized the object by the time the algorithm completes. (Simplest example - create an array B which contains the elements of array A in reverse order.)
You can either allow declaring B uninitialized (which can be a safety hazard) or force B to be given initial values for every element (which can be a big waste of time for large arrays).
- lerno 1 day agoI don't quite see what you mean. As an example, let's say you use ZII and allocate 100 objects in a single allocation. These are now zero initialized and so either invalid (which should not happen) or do not hold non-null types. Can you explain how you intend this scenario to be resolved in your case?
Otherwise it's quite straightforward that they have an uninitialized state (zero) and are then wired up when used. Trying to prevent null pointers here is something that the program to do. However, making the compiler guarantee without requiring constructors it is a challenge I don't know how to tackle.
- wavemode 1 day ago
- lerno 1 day ago
- 90s_dev 1 day agoI'm on the fence about function contracts like this. I've seen them for a decade in other languages, but never really used them, so I can't say how I feel about them.
But having them be inside comments is just weird.
- Jtsummers 1 day agoIt's a directive that happens to be placed at the tail end of a comment. Reading the documentation the doc comment stops being a comment-proper with the first @-directive, after that it's a list of directives. SPARK started in comments, ACSL is placed in specially marked comments. SPARK 2014 moved into Ada proper using Ada 2012 features (aspects). The difference between SPARK 2014's annotation and this is basically, are the annotations above the function or after the function declaration?
- joshring2 1 day agoIt is different yes, having read a good amount of it by now I find it work's pretty well in practice. It means you can incrementally adopt them if you like and code with or without them looks quite similar assuming you documented your code, the function signatures look the same as well which I appreciate.
- Jtsummers 1 day ago
- netbioserror 1 day agoNim solves this problem by only having two explicit, restricted nullable types: Pointers and references. Pointers are manually managed, references are automatically managed, both start as nil and must have their referenced objects instantiated manually.
The entire rest of the language is built on pass-by-value using stack values and stack-managed hidden unique pointers. You basically never actually need to use a ref or a pointer unless you're building an interface to a C or C++ library. I having written a 40k line production application with no reference or pointer types anywhere. Almost any case you'd need is covered by simply passing a compound type or dynamic container as a mutable value, where it's impossible to perform any kind of pointer or reference semantics on it. The lifetime is already managed, so semantically it's just a value.
- monkeyelite 1 day agoWhy is there only one way to solve a problem?
- lerno 1 day ago
- Daril 1 day agoBased on this comparison :
https://c3-lang.org/faq/compare-languages/
One would argue that the best C/C++ alternative/evolution language to use would be D. D also has its own cross-platform GUI library and an IDE.
I wonder for which reasons D doesn't have a large base adoption.
- lerno 1 day agoI can only speak for myself:
1. It is so big.
2. It still largely depends on GC (less important actually)
It keeps adding features, but adding features isn't what makes a language worth using. In fact, that's one of the least attractive things about C++ as well.
So my guess:
1. It betted wrong on GC trying to compete with C++.
2. After failing to get traction, kept adding features to it – which felt a bit like there was some feature that would finally be the killer feature of the language.
3. Not understanding that the added features actually made it less attractive.
4. C++ then left the GC track completely and became a more low level alternative to, at which point D ended up in a weird position: neither high level enough to feel like a high level alternative, nor low level enough to compete with C++.
5. Finally: the fact that it's been around for so long and never taking off makes it even harder for it to take off because it's seen as a has-been.
Maybe Walter Bright should create a curated version of D with only the best features. But given how long it takes to create a language and a mature stdlib, that's WAY easier said than done.
- arp242 1 day agoThe dmd compiler not being open source until 2017[1] made it more or less a non-starter for a great many use cases. That would have been okay in the 80s, but with tons of languages to choose from since the 90s/00s, your language needs something very special to sell licenses.
[1]: Specifically: "The Software is copyrighted and comes with a single user license, and may not be redistributed. If you wish to obtain a redistribution license, please contact Digital Mars."
- pjmlp 1 day agoI think the biggest issue has been trying to always chase the next big thing that eventually could bring mindshare to D, while not finishing the previous attempts, so there are quite a few half baked features by now.
Even Andrei Alexandrescu eventually refocused on C++, and is contributing to some of the C++26 reflection papers.
- fuzztester 1 day ago>while not finishing the previous attempts
I agree, and that applies to many software projects, and not just programming languages only.
>so there are quite a few half baked features by now
what are some of those half baked features?
- fuzztester 1 day ago
- throwawaymaths 19 hours agothis is spot on. With all due respect to his technical achievement (and maybe I'm just speaking for myself), Walter Bright very much has a "tryhard" persona online, which gives a lot of developers "the ick".
- GoblinSlayer 1 day agoIndeed, first get traction, then add as many features as you want and become perl. That's the real carcinization.
- zamalek 1 day ago6. It has exceptions.
Many people consider that an anti-feature.
- arp242 1 day ago
- lerno 1 day ago
- rdtsc 1 day agoInterestingly there is also C2: http://c2lang.org
- sgt 1 day agoThere's also C4, but that's either an explosive or a notation language for modeling software architecture.
- lambertsimnel 1 day agoAnd C in Four Functions:
- rdtsc 1 day agoHopefully the notation language folks take full advantage of puns associated with explosives.
- lerno 1 day agoEvery time
- lerno 1 day ago
- lambertsimnel 1 day ago
- lerno 1 day agoYes, C3 started as a variant of C2.
- sgt 1 day ago
- plainOldText 1 day agoHas anyone tried both C3 and Hare[1]. How do they fare? There seems to be quite the overlap between the two.
- mustermannBB 1 day agoProblem with Hare is that it is (or at least was last time I checked) Linux/Unix only and so by design. That kinda makes it DOA for many.
- alpaca128 13 hours agoThat and no multithreading.
- plainOldText 1 day agoIndeed. There’s a port for macOS though.
And yet out all these newer C-like languages, it looks like Hare probably takes the crown for simplicity. Among other things, Hare uses QBE[1] as a backend compiler, which is about 10% the complexity of LLVM.
- lerno 1 day agoThe downside of QBE is that it then requires an assembler and a linker. And QBE's only input and output is still text.
Plus the "frontend -> QBE -> assembler -> binary" process is slower than "frontend -> LLVM -> binary". And LLVM is known for being a fairly slow compiler.
- sitkack 1 day agoQBE is an art project. Read the source.
- lerno 1 day ago
- alpaca128 13 hours ago
- amelius 1 day agoThere's also Zig in the C-alternatives space.
- mapcars 1 day agoThere is also Odin: https://odin-lang.org/
Would be nice to have a list of these and comparisons
- uecker 1 day agoThere is also C23 and at some point C2Y.
C23 got typeof, constexpr constants, enums with underlying type, embed, auto, _BitInt, checked integers, new struct compatibility rules, bit constants, nullptr, initialization with {}, and various other improvements and cleanups. Modern C code - while still being simple - can look quite different than what people might be used to.
C2Y already already got named loops, countof, if with declarations, case range expressions, _Generic with type arguments, and quite a lot of UB removed from the core language. (our aim is also to have a memory safe subset)
- uecker 1 day ago
- mapcars 1 day ago
- mustermannBB 1 day ago
- abujazar 1 day agoWill everything blow up when they create C4?
- drob518 1 day agoUpvoted for humor.
- drob518 1 day ago
- throwawaymaths 1 day agoa nitpick:
a bit down the page there is stuff on the case syntax. The fact that "you can't have an empty break" is a good choice, but the fact that having two cases do the same thing has syntax
is footgun waiting to happen. I would strongly suggest the authors of C3 make stacking cases look like this:case X: case Y:
case X, Y:
- lerno 1 day ago"case X, Y" works for 3-4 values, but for something longer problems accumulate:
Placing them on the next row is fairly hard to readcase SOME_BAD_THING, SOME_OTHER_CONDITION, HERE_IS_NUMBER_THREE: foo(); int y = baz();
In C I regularly end up with lists that have 10+ fallthroughs like this, because I prefer complete switches over default for enums at least.case SOME_BAD_THING, SOME_OTHER_CONDITION, HERE_IS_NUMBER_THREE, AND_NUMBER_FOUR, AND_NUMBER_FIVE, AND_THE_LAST_ONE: foo(); int y = baz();
I understand the desire to use "case X, Y:" instead, and I did consider it at length, but I found the lack of readability made it impossible. One trade off would have been:case SOME_BAD_THING: case SOME_OTHER_CONDITION: case HERE_IS_NUMBER_THREE: case AND_NUMBER_FOUR: case AND_NUMBER_FIVE: case AND_THE_LAST_ONE: foo(); int y = baz();
But it felt clearer to stick to C syntax, despite the inconsistency.case SOME_BAD_THING, case SOME_OTHER_CONDITION, case HERE_IS_NUMBER_THREE, case AND_NUMBER_FOUR, case AND_NUMBER_FIVE, case AND_THE_LAST_ONE: foo(); int y = baz();
- sixthDot 23 hours agoMany languages propose a system of ranges:
although when working with enumerators, there is a still a risk caused by the fact that re-ordering enumerators or adding new ones can break the switches.case 'a' .. 'z', 'A' .. 'Z', '0' .. '9', '_': ...;
Despite of the drawback I prefer. Also a Range can be a formal expression which simplifies the grammar of other sub-expressions and statements, not only switches but also array slices, tuple slices, foreach, literal bitsets, etc.
- lerno 8 hours agoC3 has case ranges, like
It's from the GCC C extension (except GCC uses ...)case 'a'..'z':
- lerno 8 hours ago
- fn-mote 1 day ago> In C I regularly end up with lists that have 10+ fallthroughs like this [...]
Frankly, that seems like a code smell, not a problem that needs a solution within the language.
- lerno 1 day agoNo, it's not a problem. If you think it's a problem, write a C compiler in C and come back to me and show me your code that doesn't have that. :)
- lerno 1 day ago
- sixthDot 23 hours ago
- fragmede 1 day agoseems subtle to distinguish between case 3,4: for values 3 or 4, and case (3,4): for an array with the value [3,4]
- throwawaymaths 1 day agooof. To me switch/case mentally implies constant time matching and routing, I wonder if that is the case (it could be if arrays have compile-time known length).
- lerno 1 day agoYou have both in C3:
This will behave in the normal way. But you can also have:switch (x) { case 0: ... case 1 + 1: ... }
In which case it lowers to the corresponding if-else.switch { case foo() > 0: ... case bar() + baz() == s: ... }
- lerno 1 day ago
- throwawaymaths 1 day ago
- lerno 1 day ago
- PaulHoule 1 day agoStrikes me as so so.
defer is the kind of thing I would mock up in a hurry in my code if a language or framework lacked the proper facilities, but I think you are better served with the with statement in Python or automated resource management in Java.
Similarly I think people should get over Optional and Either and all of that, my experience is that it is a lot of work to use those tools properly. My first experience with C was circa 1985 when I was porting a terminal emulator for CP/M from Byte magazine to OS-9 on the TRS-80 Color Computer and it was pretty traumatic to see how about 10 lines of code on the happy path got bulked up to 50 lines of code that had error handling weaved all around it and through it. When I saw Java in '95 I was so delighted [1] to see a default unhappy path which could be modified with catch {} and fortified with finally {}.
It's cool to think Exceptions aren't cool but the only justification I see for that is that it can be a hassle to populate stack traces for debugging and yeah, back in the 1990s, Exceptions were one of the many things in the C++ spec that didn't actually work. Sure there are difficult problems with error handling such as errors don't respect your ideas of encapsulation [2] but those are rarely addressed by languages and frameworks even though they could be
https://gen5.info/q/2008/08/27/what-do-you-do-when-youve-cau...
putting in ? or Optional and Either though are just moving the deck chairs on the Titanic around.
[1] I know I'm weird. I squee when things are orderly, more people seem to squee when they see that Docker lets them run 5 versions of libc and 7 versions of Java and 15 versions of some library.
[2] Are places where the "desert of the real" intrudes on "the way things are spozed to be"
- lerno 1 day agoC3 error handling is fairly novel though. It tries to find a sweet spot between composability, explicitness and C compatibility.
The try-catch has nice composability:
Regular Result types need to use flatmap for this, and of course error codes or multiple returns also struggle with this. With C3:try { int x = foo_may_fail(); int y = bar_may_fail(x); } catch (... ) { ... }
This is not to say it would satisfy you. But just to illustrate that it's a novel approach that goes beyond Optional and Either and has a lot in common with try-catch.int? x = foo_may_fail(); int? y = bar_may_fail(x); if (catch err = y) { ... return; } // y is implicitly unwrapped to "int" here
- throwawaymaths 19 hours agoI honestly still don't know what `with` does in python. Without looking it up: Since I don't use python all that often, my best guess is that it calls some magic dunder function? I get that "primitives" like +, - aren't actually and ALSO call dunders, but there's a bit of "ssh don't tell me that and let me pretend" in the python ethos, and writing your own dunder function for anything that isn't number-ish is probably a huge code smell, and probably a potential footgun even if it is numberish. which is why `with` always felt weird to me.
- lerno 1 day ago
- rubit_xxx17 1 day agoI love this.
But this was distracting:
> Macros are a bag of worms. Sure, they can be a great source of protein, but will you really see me eating them? I might use worms when I'm fishing, but I don't see much use for them around the home. To express my opinion outside of a metaphor: macros have niche use cases, are good at what they do, but shouldn't be abused. One example of this abuse would be making a turing-complete domain-specific language inside of some macro-supporting programming language.
- TheMagicHorsey 1 day agoAfter using Rust on a couple of projects, I understand the appeal of simpler languages like C3, Zig, and Odin. As one commenter very aptly put on the Zig subreddit ... "I used Zig for (internal tool) because I wanted to quickly write my tool and debug it, and not spend all my time debugging my knowledge of Rust."
- tayo42 1 day agoIs Zig really that common at this point that you'd feel comfortable using it for a work project? Its not just going to piss off the next person and have them need to rewrite it? I guess Rust has the same problem to some extent but there is a lot of resources for writing Rust out there now
- throwawaymaths 1 day agoI suppose the nice thing about zig is that for many things, porting back to C is relatively straightforward and if you wanted to incrementally do it, there's a way to do that, too.
- TheMagicHorsey 1 day agoI wouldn't use Zig for something production critical, but other people like TigerBeetle have decided its good enough for them, and they seem to be doing fine commercially, so I just refrain from saying its not production ready.
But one things for sure ... there's just not a lot of sample Zig code out there. Granted its simpler than Rust, but your average AI tool doesn't get how to write idiomatic Zig. Whereas most AI tools seem to get Rust code okay. Maybe idiomatic Zig just isn't a thing yet. Or maybe idiomatic Zig is just like idiomatic C ... in the eye of the beholder.
- chrisco255 1 day agoDepends on the project and the team, yeah? In my opinion, Zig is simple and lends itself to simpler patterns. Ultimately though it's always a trade-off to consider talent, project scope, team preferences, technical challenges, long-term maintenance, etc.
- throwawaymaths 1 day ago
- tayo42 1 day ago
- jcaguilar 1 day agoI only wish that the syntax was changed to make it easier to search/grep for the definition of functions and types. Odin makes this so nice, you can search for “<function|type name> ::”. Maybe moving the return type to after the closing parenthesis would be enough?
2 more wishes: add named parameters and structured concurrency and I think it would be a very cool language.
- lerno 1 day agoIt was the minimal change from C. It's fairly easy regex out the types, so while not as nice as Odin, it should be straightforward.
Named parameters are already in the language.
Regarding concurrency, I don't want to pick a single concurrency model over another. I will see what hooks I can make for userland additions, but the language will not be opinionated about concurrency.
- lerno 1 day ago
- synergy20 1 day agoI wish C3 has simple RAII/object/class built-in(no inheritance needed, no Polymorphism is fine, just some Encapsulation better than c's struct with function pointers), then it becomes a more powerful c, and a much simpler c++, really a sweet spot in the middle of both and works for 90% of the c/c++ use cases.
- lerno 8 hours agoHasn't this been done already? C with classes I mean. eC and others.
- lerno 8 hours ago
- kasajian 1 day agoI wish there was a way to transpile this to C. That way it can be both an escape hatch, and a way to target unusual platforms not directly supported by C3 lang.
- lerno 8 hours agoA C backend is planned.
- lerno 8 hours ago
- 1 day ago
- aidenn0 1 day agoAnyone know the story behind Huly (which appears to be a company making a web-app mostly in node) sponsoring C3?
- tiniuclx 1 day agoThis looks promising, but I wonder what advantages it has over Rust. Community support is very important for a programming language, and given that this is the first time I am hearing about this project, it still has some way to go.
Edit: ABI compatibility & two way interop with C seems to be a pretty big selling point!
- fn-mote 1 day agoI want to second this comment.
The comparison shouldn't be with C, it should be with C++, Rust, or Zig.
The place to go is actually the C3 comparison page:
https://c3-lang.org/faq/compare-languages/
There you can see that there are very few items "in C3 but not Rust", for example. Mainly "it's a familiar C-like language".
I am also suspicious of the macro system. I'd like more of an explanation of how it works. Especially how it relates to Zig comptime, and whether it has "hygiene" problems. Hygiene to me means: can a variable name in a macro expansion refer to a variable outside of the macro? (The concern is that this could be accidental.)
- sph 1 day agoThe comparison is with C because C3 wants to be “C, but better”. Rust doesn’t have that design goal, it doesn’t look like an incremental update to C and it’s more akin to C++ in philosophy (with an ML-inspired syntax)
There is a space for a C alternative, and Rust ain’t it.
- lerno 1 day agoAll macros are hygienic. However, you can pass in a lazy expression which then is evaluated in its original context.
The macro cannot insert variables into the caller scope, nor cause the function to return. Mostly it's similar to a static inline function with optionally polymorphic arguments. But it can do some more things as well, but nothing violating hygiene.
- 1 day ago
- sph 1 day ago
- joshring2 1 day agoCommunity support in C3 is massive, as you can use C libraries directly, it might parallel or exceed Rust on that metric, and the barrier to adding native C3 wrappers or versions is significantly lower too.
Rust is solving a different problem, that of safety over all else. C3 on the other hand is more akin to developer experience above all else.
If you find something that should be easier to do in C3, that's a bug.
- dymk 1 day agoIs massive really the right word to use here? I’ve never heard of C3, meanwhile most big tech companies are hiring Rust developers of some sort.
- dymk 1 day ago
- lerno 1 day agoRust is a C++ competitor with all the semantic complexity that comes with it. And similar compile times.
C3 is more complex than C (because of a net increase of features), but it's miles from C++ and Rust in complexity and it compiles as fast or faster than C.
- vram22 1 day agoHow does C3 compared to C in runtime performance?
- lerno 1 day agoI based the LLVM-IR output on what Clang outputs for C. And so they should be identical. C3 has a single module option for maximum interfunctional optimizations, but Clang can give you LTO for the same thing.
So they should be the same, otherwise it's a bug.
- lerno 1 day ago
- vram22 1 day ago
- synergy20 1 day agoRust is way more complex to say the least, in fact it's the sole reason why it still has the same market share as COBOL(https://www.tiobe.com/tiobe-index/). Rust 1.0 was released 10 years ago by the way.
- metaltyphoon 1 day agoTiobe really?
- dgb23 1 day agoI don't 100% understand. Do they really just look at search engine stats?
https://www.tiobe.com/tiobe-index/programminglanguages_defin...
That seems like it's a potentially interesting signal, but the index implies that it is about adoption.
Looking at the index, it seems like Python has a 2.5x higher rating than C and Java. While I assume that Python is a widely adopted language, this feels wrong in many ways.
But given that they just look at search engine stats, one can explain the higher rating, because Python is often used by novice programmers and tech workers who are not primarily programmers/SWEs.
- mahmoudimus 1 day agoI hate on Tiobe as well but it is a good benchmark for world wide adoption commercially.
- garbagecoder 1 day agoOK, so show us your source that shows Rust has higher uptake.
- dgb23 1 day ago
- metaltyphoon 1 day ago
- fn-mote 1 day ago
- HeartofCPU 1 day agoHow does it compare to to Zig ?
- zdkaster 1 day ago
- zdkaster 1 day ago
- CyberDildonics 1 day agoThere was already a better evolution of C called clay. It had templates and ownership. It was C compatible and could be used as a substitute.
https://github.com/jckarter/clay/wiki/Clay-for-C---programme...
- lerno 1 day agoIt might be interesting to note that none of the C alternatives: C3, Zig, Odin, Hare, Jai use ownership nor RAII.
Overloading is also generally missing from today's breed of C alternatives.
There has certainly been many attempts at C alternatives: eC, Cyclone etc etc
- lnkl 1 day agoC3 has operator overloading.
- lerno 1 day agoI was talking about function overloading. Sorry for being unclear.
- lerno 1 day ago
- CyberDildonics 1 day agoI think Jai has operator overloading. I won't use any of these though because I can't give up value semantics of data structures. In modern C++ it massively simplifies things and basically makes memory and most resource management a non issue.
- lerno 8 hours agoJai has operator overloading yes.
- lerno 8 hours ago
- lnkl 1 day ago
- lerno 1 day ago
- 90s_dev 1 day ago> Don't misunderstand me - I love using foreach in other languages; the added syntax better expresses your intent, reducing logic errors. It did jump out at me as "this isn't C" though.
Because it's not. The whole point of C is that you know exactly what's going on and it's relatively clear in the code itself. C++ hides logic in abstractions for the sake of convenience. This is a C++ thing. How does it know how to iterate? Is it moving pointers or indexing them or what? Not only is it hiding logic but it also prevents me from modifying the logic. I could easily change a C for loop to use i += 2 instead of i++ if I wanted, that's the beauty of it. With this, I have to read some docs first to see how their abstraction works, and then hope it allows me to modify how it's used to how I need.
- munificent 1 day ago> The whole point of C is that you know exactly what's going on and it's relatively clear in the code itself.
Given the widespread undefined behavior and the ways that compilers aggressively rely on that to reorganize and optimize your code, that hasn't been the case for many many years.
Sure, if you're using dmr's compiler on a PDP-11, then C is a pretty transparent layer over assembly, which is itself a fairly thin layer over the CPU. But today, C is an ambiguous high level communication language for a highly optimizing compiler which in turn produces output consumed by deep pipeline CPUs that freely reschedule the generated instructions.
- tgv 1 day agoRescheduling instructions is not relevant, is it? Are there architectures which change the semantics of the instructions by changing execution order?
- munificent 1 day ago> Rescheduling instructions is not relevant, is it?
I guess it probably depends on why a user might want to think of C as low level. The user visible semantics shouldn't change, I hope, but the performance might.
- munificent 1 day ago
- tgv 1 day ago
- itishappy 1 day ago> I could easily change a C for loop to use i += 2 instead of i++ if I wanted, that's the beauty of it.
If you're not doing something for each element of a collection, you should not be using a `foreach` loop. In exchange for not exposing the implementation, you immediately know the behavior. You also don't have to worry about checking the rest of the loop body for later mutations.
- lerno 1 day agoIt uses operator overloading of [] &[] and "len" to create a straight for loop. Normal C for loops are there of course.
- 90s_dev 1 day agoI just skimmed the C3 spec[1] on foreach and foreach_r, and I'm still confused as to how to move elements by anything other than 1, if it's even possible.
[1] https://c3-lang.org/implementation-details/specification/#fo...
- lerno 1 day agoIt isn't possible. Use `for` instead. `foreach` isn't trying to be a one-stop-shop, but rather help the common case of looping over an array or list. Because it handles caching the length and such it's more efficient than a casually written `for` loop. This is the 90% solution to iteration.
- lerno 1 day ago
- 90s_dev 1 day ago
- falcor84 1 day agoJust curious - in what situations would you want to use `foreach` (with the intent to iterate over a sequence), but use `i += 2` instead of `i++`? I can only think of a situation where I want to group elements by pairs, but then I'm explicitly not doing a "for each", and would prefer to explicitly use a regular `for`.
- renrutal 1 day agoVectorization unrolling?
- Windeycastle 1 day agoIn that case I advice using actual C3 vectors. They are a built in type that will use simd (or similar) under the hood if the compilation target supports it.
- Windeycastle 1 day ago
- renrutal 1 day ago
- Rochus 1 day agoThis is a completely valid and reasonable argument; I don't understand why people are downvoting it.
- dgellow 1 day agoBecause it seems fairly obvious you can use a standard `for` if you need more control over the iteration.
- Rochus 1 day agoThe argument is still reasonable. The OP didn't claim that there is no "for" loop, but that the "foreach" is a high-level construct which is not intuitively comprehensible and thus doesn't fit to the C3 language design.
- Rochus 1 day ago
- 90s_dev 1 day agoVotes on HN are fairly random.
- Rochus 1 day agoSo we should get rid of them, especially the downvotes.
- Rochus 1 day ago
- dgellow 1 day ago
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- munificent 1 day ago
- dedicate 1 day ago[dead]
- curtisszmania 1 day ago[dead]
- SuperV1234 1 day agoMost of these features have been used by countless C++ developers for the past decades -- I really don't see the point in adopting a language that's mostly C++ but without some of the warts. Either pick C++ or something like Rust.
- jokoon 1 day agoI would prefer a "lightweight" C++.
C++ is fine, but it's insanely slow to compile.
I generally like C++, but I could trade anything to make it faster to compile, and most of the time, I just use a small subset of C++ that I feel okay with.
- pjmlp 1 day agoPre-compiled headers, binary libraries, avoid header only libraries, if lucky to be on latest clang/VC++, modules.
- jokoon 17 hours agopch are not standard
Modules support was added recently, and I don't think most libraries or cmake support it yet, and I don't really see tutorial about good practices for modules, especially when it comes down to speeding up compilation.
Also modules do not really speed up compilation that much, apparently, or I have not seen benchmarks, maybe because modules are not well supported yet?
Modules are great in theory, but I am not sure they are usable in 100% of cases, especially with all the existing code that is out there?
- jokoon 17 hours ago
- SuperV1234 1 day agoC++ is not slow to compile. The Standard Library is.
- lerno 8 hours agoC++ is just slow to compile. With the standard library it is much worse. The problem is that with C++ you're not getting as much encapsulation as you would in C unless you do extra work that also has a performance hit (pimpl). This means that C++ code often has to recompile a whole lot more than C code does when doing incremental compilation in my experience.
- lerno 8 hours ago
- pjmlp 1 day ago
- joshring2 1 day agoC3 benefits from focusing more on the problem at hand than language complexities.
There are definitely advantages to simpler tools, you can streamline development and make people more productive quicker. Compare that scenario to C++ where you first have to agree the features you're allowing and then have to police that subset throughout on every PR.
- pjmlp 1 day agoIs for the C++ without Classes crowd, mostly.
Personally when I initially learned C++ back in 1993, with Turbo C++ 1.0 for MS-DOS, I hardly saw a reason to further use C instead C++, other than being required to do so.
- throwawaymaths 1 day agothe problem with picking C++ is that eventually you onboard someone who uses the warts in their code, and then the warts become like craft glitter.
- jack_pp 1 day agoMaybe instead of building a restricted C++ we should be building parsers that restrict what C++ features we use.
- pjmlp 1 day agoIt is called static analysis tool.
- pjmlp 1 day ago
- pjmlp 1 day agoA matter of code review and static analysis configuration.
Unfortunately adhering to modern tooling is always a quixotic battle, even when they come for free on modern FOSS compilers.
- jack_pp 1 day ago
- Retro_Dev 1 day agoTo me it didn't really feel like C++; it is much less complicated. Could you explain more what you mean by this?
- arp242 1 day agoC3 is "mostly C++" in the same way that my bicycle is "mostly a motorbike".
- jokoon 1 day ago